BLENDER-v245REND vE?8SceneGLOB(vE 16 dSRphSR01_04hot2.0010t@00Ud   DATA 0tDATA 0tDATA ` DATA ` DATA  `DATA |DATA   |DATA @DDATA @D|DATA @ DATA ` |DATA ` DATA  ` DATA  |DATA  DATA |DATA(@DATA( @0tDATA(  DATA( DATA(p DATA(p DATA(Pp@DATA(PDATA(0PDATA(00t`DATA(0``DATA(DATA(`DATA(``DATA(`З`DATA(З@`DATA(@ЗDATA( @@ DATA(  DATA(  DATA(pDATA(pDATA(Pp DATA(P@DATA(PDATA0``?@Pף { a{ `aݷpܷDATAPreviewLamp>DATALampLampF>DATASpotLamp>DATA@Texture and InputLamp>DATA@pMap ToLamp>DATAp@PreviewMaterial>DATAХpMaterialMaterial>DATAХPreviewWorld>DATA0ХWorldWorld>DATA0`Mist Stars PhysicsWorld>DATA`0Texture and InputWorld0>DATA`Map ToWorld0>`DATAOutputRender>DATA RenderRender>DATA PAnimRender0>DATAP FormatRenderH>DATAPLink and MaterialsEditing>DATAಷMeshEditing>DATAಷMesh ToolsEditing>DATA@ಷMesh Tools 1Editing>DATA@pCameraEditing>DATAp@ShadersMaterial`>@ȷDATAиpTextureMaterialH>DATAиAnim settingsObject>DATA0иDrawObject>DATA0`ConstraintsObject0>DATA`0ScriptlinksScript>DATA`EffectsObject0DATAMap InputMaterialH>DATA Map ToMaterialH>DATA P·AnimAnim>DATAP·÷ SoundSound>DATA÷ķP·ListenerSoundF>DATAķŷ÷SequencerSound>DATAŷǷķArmatureEditingF>DATAǷ@ȷŷRampsMaterial>DATA@ȷpɷǷMirror TranspMaterial>DATApɷʷ@ȷMist / Stars / PhysicsWorldH>DATAʷ˷pɷAmb OccWorldH>pɷDATA˷ͷʷShadow and SpotLamp>DATAͷ0η˷ModifiersEditing>DATA0η`ϷͷShapesEditing>DATA`Ϸз0ηMultiresEditing>DATAзѷ`ϷLinks and PipelineMaterial0>DATAѷҷзSSSMaterial`>@ȷDATAҷ ԷѷRender LayersRender>DATA ԷPշҷBakeRender0> DATAPշַ ԷPreviewTexture>DATAַ׷PշTextureTexture>DATA׷طַColorsTexture>ַDATAطڷ׷UV CalculationEditing>DATAڷ@۷طTexture FaceEditing>DATA@۷pܷڷObject and LinksObjectH>DATApܷ@۷PaintEditing>DATAݷ޷333?JC@hC5kZCKhCC(BDC?z?a%mDATA8޷Pݷ333?J??? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA0P޷333?J\E}C\E}C \E}C??DATAP333?J/9DATAP0  } }  DATAP0@?%0? JLC{CC{hDATATransform PropertiesView3d,>"DATAView PropertiesView3dT>"DATA8333?`nY?8B>?f(?7 :ͽcf.?9?>|l={?lY??3ͽ6Be(?bf.?>7 9??׸??En?վվAY?LC?!F ?7 ?I?ĵ99_g>=˘?{@0-G?S>f黽~'??@3@#2@+_@8@?%0? JLnY?8B>?f(?7 :ͽcf.?9?>|l={?9f?뮾]mH@H@  B??;=C/>h>7?X<???? DATAx@333?`zC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA0@333?`\EVD\EVD2 X\EVD??2DATA@ 333?`?zDzB@22FzD #<HB DATA333?`DdC8CnD fCC(BDC?z?DATA333?`LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATA0P D3?>o? {  {hDATATransform PropertiesView3d,>DATAView PropertiesView3dT>"DATAx333?_F̽̌??_F@hh #< #<`jFzD #OB_F̽̌?DATA8 333?????????D3?>o?Wh?oY@y?D3?>o??????oY@?  B?=ö;=C7?X<^->^->^->4;~;?? DATA0 333?\EVD\EVD2 X\EVD??2DATA  333??zDzB@22FzD #<HB DATA333?DdC8CnD fCC(BDC?z?DATA333?LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATA E00t`?@Pף  ;B`:DATA`PreviewLamp>DATA`LampLampF>DATA SpotLamp>DATA  Texture and InputLamp>DATA P  Map ToLamp> DATAP   PreviewMaterial>DATA P MaterialMaterialF>DATA PreviewWorld>DATAWorldWorldF>DATA@Mist Stars PhysicsWorld>DATA@pTexture and InputWorld>DATAp@Map ToWorld>@DATApOutputRender>DATARenderRenderF>DATA0AnimRender>DATA0`FormatRender>DATA`0Link and MaterialsEditing>DATA`MeshEditingF>DATAMesh ToolsEditing>DATA Mesh Tools 1Editing^>DATA PCameraEditingF>DATAP  ShadersMaterial> 1DATA !PTextureMaterial>DATA!" Anim settingsObject>DATA"$!DrawObjectF>DATA$@%"ConstraintsObject>DATA@%p&$ScriptlinksScript>DATAp&'@%EffectsObject$DATA'(p&Map InputMaterial> DATA(*'Map ToMaterial> DATA*0+(AnimAnim>DATA0+`,*SoundSound>DATA`,-0+ListenerSoundF>DATA-.`,SequencerSound>DATA./-ArmatureEditingF>DATA/ 1.RampsMaterialF> DATA 1P2/Mirror TranspMaterial>DATAP23 1Mist / Stars / PhysicsWorld>DATA34P2Amb OccWorld>P2DATA453Shadow and SpotLamp>DATA574ModifiersEditing>DATA7@85ShapesEditing>5DATA@8p97MultiresEditing>DATAp9:@8UV CalculationEditing>@8DATA:p9Texture FaceEditing>@8DATA;<333?D}C D}C ?}CF}C= ADATA<=;333?DHhCp>EhCC(BDC?z? mDATA8=pA<333???? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA0pAB=333?\E}C\E}C \E}C??DATABpA333?/9DATA E0U@ &)?? JLE {E E {gh#JRpFHDATApFGTransform PropertiesView3d,>DATAGHpFView PropertiesView3dT>"DATAHGTransform PropertiesIpo>"DATA8JM333?@???> ????> ??&)?? ?> ?i?j?~.@6@&)?? JL???> ??> ?5@  B??m ;=C7?X<~h~h~h+BqhQ~@? DATAxM@OJ333?@B̽̌?éeC"@ll #< #<`jFzD p OB BzE>B̽̌?DATA0@OPM333?@\EVD\EVD2 X\EVD??2DATAPQ@O 333?@?zDzB@22FzD #<HB DATAQRP333?@DdC8CnD fCC(BDC?z?DATARQ333?@LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATA0U E XӤ?? JL{{hXpeVWDATAVWTransform PropertiesView3d,>"DATAWVView PropertiesView3dT>"DATAX@Z333?CCC4@.#{@hpdq?ADATA8@Z]X333?9p?}S`>و@^f?8R/>0>wi?r?9p?R/>|S`>?^f?1>و6wi?`%UI\A?y?Q[u>>و>ž{?>8>a>t2>TiwinArA:?n&>,M>TR?>0XAeA 64B@XӤ?? JL9p?}S`>و@^f?8R/>0>wi?r?w?zg7=R >rAmy@  B??~;=C7?X<s#@#@#@Ƶ? DATAx]_@Z333?zC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA0_`]333?\EVD\EVD2 X\EVD??2DATA`b_ 333??zDzB@22FzD #<HB DATAb0c`333?DdC8CnD fCC(BDC?z?DATA0cpeb333?*Open ImageT PICTURES/home/william/Desktop/animatic/act1/der.app/Contents/Resources/act1_0011_Layer 7.jpg DATApe0c 333?)D[D)DT[D &l??FF?H?lOpen Image/home/william/Desktop/animatic/act1/act1_0010_Layer 8.jpg -x({FCCyC?``SRph`SR01_04_01`io`oyPzCd   DATA `iiDATA i j`iDATA jji DATA jj j DATA j@kjDATA @kkj|DATA kl@k |DATA l`lkDDATA `lllD|DATA l m`l DATA mml |DATA mm m DATA m@nmDATA @nnm|DATA no@nXDATA on XDATA(`ooi jDATA(o@p`oi@kDATA(@ppo jkDATA(p q@p@kkDATA( qqpj@kDATA(qr ql`lDATA(rprqk mDATA(prrrl mDATA(rPspr`imDATA(PssrjmDATA(s0tPsjlDATA(0tts mmDATA(tu0tjkDATA(uutjmDATA(uuulmDATA(u`vu@k@nDATA(`vvu`l@nDATA(v@w`vm@nDATA(@wwv`inDATA(w x@wjnDATA( xxwloDATA(xy xmoDATA(ypyxnoDATA(pyyy`l mDATA(ypyllDATAPz͸m mkj?@Pף { a{ `aj@Ÿ`˸{ĸDATA{|PreviewLamp>DATA|~{LampLampF>DATA~0|SpotLamp>DATA0`~Texture and InputLamp>DATA`0Map ToLamp>0DATA`PreviewMaterial>DATAMaterialMaterial>DATA PreviewWorld>DATA PWorldWorld>DATAP Mist Stars PhysicsWorld>DATAPTexture and InputWorld0>DATAMap ToWorld0>DATAOutputRender>DATA@RenderRender>DATA@pAnimRender0>DATAp@FormatRenderH>DATAЏpLink and MaterialsEditing>DATAЏMeshEditing>DATA0ЏMesh ToolsEditing>DATA0`Mesh Tools 1Editing>DATA`0CameraEditing>DATA`ShadersMaterialx>`DATATextureMaterial`>DATA Anim settingsObject>DATA PDrawObject>DATAP ConstraintsObject0>DATAPScriptlinksScript>DATAEffectsObjectPDATAMap InputMaterial`>DATA@Map ToMaterial`>DATA@pAnimAnim>DATAp@SoundSound>DATAТpListenerSoundF>DATAТSequencerSound>DATA0ТArmatureEditingF>DATA0`RampsMaterial0>DATA`0Mirror TranspMaterial(>DATA`Mist / Stars / PhysicsWorldH>DATAAmb OccWorldH>DATA Shadow and SpotLamp>DATA PModifiersEditing>DATAP ShapesEditing>DATAPMultiresEditing>DATA௸Links and PipelineMaterialH>DATA௸SSSMaterialx>`DATA@௸Render LayersRender>DATA@pBakeRender0>@DATAp@PreviewTexture>DATAеpTextureTexture>DATAеColorsTexture0>DATA0еUV CalculationEditing>DATA0`Texture FaceEditing>DATA`0Object and LinksObjectH>DATA`PaintEditing>DATACurve and SurfaceEditing>DATA FontEditingDATA PCharEditing>DATAP ImageTextureH>DATAPMap ImageTexture`>DATA¸StampRenderH>pDATA¸ĸVideoRenderH>pDATAĸ¸AudioRenderH>pDATA@ŸpƸ333?&D@hCCfфgCC(BDC?z?amDATA8pƸɸ@Ÿ333?&??? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA0ɸ`˸pƸ333?&\E}C\E}C \E}C??DATA`˸ɸ333?&+SELECT OUTPUT PICTURES/media/data/peach/animatic/1/images/03_02_01 z"DATA͸θPz@ki jk } }  DATAθݸ͸m@n`ll>Uz>o?C{CC{KdҸ۸@иpѸDATA@иpѸTransform PropertiesView3d,>"DATApѸ@иView PropertiesView3dT>"DATA8Ҹ ָ333?zs?%1,>6>MJ?Q·?ZU??P#[?s?6>Kz%MJ??1,>Q\U?gp\26??cu>T|S0 =KF>c ;~ >Z}>L1;?Pr@?N?16'2 O@[@((&CRPfq\16??>Uz>o?s?%1,>6>MJ?Q·?ZU??P#[?r?眒6pU4@?  B??<=Cf?h\>067?X<???? DATAx ָ׸Ҹ333?zzC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA0׸Pٸ ָ333?z\EVD\EVD2 X\EVD??2DATAPٸ`ڸ׸ 333?z?zDzB@22FzD #<HB DATA`ڸ۸Pٸ333?zDdC8CnD fCC(BDC?z?DATA۸`ڸ333?zLSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATAݸθ`inom?@Pף W  W = ߸`DATA ߸PPreviewLamp>DATAP ߸LampLampF>DATAPSpotLamp>DATATexture and InputLamp>DATAMap ToLamp>DATA@PreviewMaterial>DATA@pMaterialMaterialF>DATAp@PreviewWorld>DATApWorldWorldF>DATAMist Stars PhysicsWorld>DATA0Texture and InputWorld>DATA0`Map ToWorld>DATA`0OutputRender>DATA`RenderRenderF>DATAAnimRender>DATA FormatRender>DATA PLink and MaterialsEditing>DATAP MeshEditingF>DATAPMesh ToolsEditing>DATAMesh Tools 1Editing^>DATACameraEditingF>DATA@ShadersMaterial> DATA@pTextureMaterial>DATAp@Anim settingsObject>DATApDrawObjectF>DATAConstraintsObject>DATA0ScriptlinksScript>DATA0`EffectsObjectDATA`0Map InputMaterial>@DATA`Map ToMaterial>@DATAAnimAnim>DATA SoundSound>DATA PListenerSoundF>DATAP SequencerSound>DATAPArmatureEditingF>DATA RampsMaterialF>@DATA  Mirror TranspMaterial>DATA @  Mist / Stars / PhysicsWorld>DATA@ p  Amb OccWorld> DATAp @ Shadow and SpotLamp>DATAp ModifiersEditing>DATAShapesEditing>DATA0MultiresEditing>DATA0`UV CalculationEditing>DATA`0Texture FaceEditing>DATA333?`D}C_D}C =?}CF}C= ADATA333?`DHhCp>EhCC(BDC?z? mDATA80333?`??? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA00333?`\E}C\E}C \E}C??DATA0333?`/9DATA-ݸl`l mle?@AHME {E E {kd"+0!DATA0` Transform PropertiesView3d,>DATA` !0View PropertiesView3dT>"DATA!` Transform PropertiesIpo>"DATA8"@&333? ɳ???$,?*>ӿ????$,*Ǿ??e?@AXv?c?/M??3?7>W@?ןyOX֤@(@e?@AHM???$,?*>ӿ??g@o@  B??W:=C?h@2?7?X<???? DATAx@&("333? ɳB̽̌?éeC"@ll #< #<`jFzD p OB BzE>B̽̌?DATA0(p)@&333? ɳ\EVD\EVD2 X\EVD??2DATAp)*( 333? ɳ?zDzB@22FzD #<HB DATA*+p)333? ɳDdC8CnD fCC(BDC?z?DATA+*333? ɳLSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATA-Cj@k@nmXӤ?? JL{{d4@@/2DATA@/p0Transform PropertiesView3d,>"DATAp01@/View PropertiesView3dT>"DATA12p0Image PropertiesImage >"DATA21View PropertiesImage>"DATA4`5333?س#CC?_@o @ddL?WDATA8`584333?س9p?}S`>و@^f?8R/>0>wi?r?9p?R/>|S`>?^f?1>و6wi?`%UI\A?y?Q[u>>و>ž{?>8>a>t2>TiwinArA:?n&>,M>TR?>0XAeA 64B@XӤ?? JL9p?}S`>و@^f?8R/>0>wi?r?w?zg7=R >rAmy@  B??~;=C7?X<s#@#@#@Ƶ? DATAx8:`5333?سzC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA0:<8333?س\EVD\EVD2 X\EVD??2DATA< =: 333?س?zDzB@22FzD #<HB DATA =P><333?سDdC8CnD fCC(BDC?z?DATAP>@ =333?س+Open ImagegePICTURES/media/data/peach/animatic/1/images/der.app/Contents/Resources/03_02_01_guide.jpgpg z#DATA@P> 333?س)DUD)D@7UD T??FF?H?TOpen Image/media/data/peach/animatic/1/images/01_04_01_layer3.pngg -xk~B9CqC?``DATAC-njlo?@Pף Y Ys t Pz D yDATADFPreviewLamp>DATAF@GDLampLampF>DATA@GpHFSpotLamp>DATApHI@GTexture and InputLamp>DATAIJpHMap ToLamp>pHDATAJLIPreviewMaterial>DATAL0MJMaterialMaterialF>DATA0M`NLPreviewWorld>DATA`NO0MWorldWorldF>DATAOP`NMist Stars PhysicsWorld>DATAPQOTexture and InputWorld>DATAQ SPMap ToWorld>PDATA SPTQOutputRender>DATAPTU SRenderRenderF>DATAUVPTAnimRender>DATAVWUFormatRender>DATAWYVLink and MaterialsEditing>DATAY@ZWMeshEditingF>DATA@Zp[YMesh ToolsEditing>DATAp[\@ZMesh Tools 1Editing^>DATA\]p[CameraEditingF>DATA]_\ShadersMaterial>oDATA_0`]TextureMaterial>DATA0``a_Anim settingsObject>DATA`ab0`DrawObjectF>DATAbc`aConstraintsObject>DATAcdbScriptlinksScript>DATAd fcEffectsObjectbDATA fPgdMap InputMaterial>_DATAPgh fMap ToMaterial>_DATAhiPgAnimAnim>DATAijhSoundSound>DATAjliListenerSoundF>DATAl@mjSequencerSound>DATA@mpnlArmatureEditingF>DATApno@mRampsMaterialF>LDATAoppnMirror TranspMaterial>DATAproMist / Stars / PhysicsWorld>DATAr0spAmb OccWorld>pDATA0s`trShadow and SpotLamp>DATA`tu0sModifiersEditing>DATAuv`tShapesEditing>`tDATAvwuMultiresEditing>DATAw yvUV CalculationEditing>vDATA ywTexture FaceEditing>vDATAxPz|333?_F̽̌??_F@j j  #< #<`jF@F #*OB_F̽̌?DATA|}Pz333?D}C D}CP?}CF}C= ADATA}0~|333?DHhCp>EhCC(BDC?z? mDATA80~}333???? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA0 0~333?\E}C\E}C \E}C??DATA 333?/9SR`gphSR03_02_01PPЖ@Sd   DATA PDATA PDATA p DATA pЇ DATA Ї0pDATA 0Ї|DATA 0 |DATA PDDATA PD|DATA P DATA p |DATA pЊ DATA Њ0p DATA 0Њ |DATA 0DATA |DATA(PDATA(0PPЇDATA(00DATA(0DATA(0DATA(Ї0DATA(`PDATA(`ЏDATA(Џ@`DATA(@ЏPpDATA( @ppDATA( ЇDATA( pDATA(ppDATA(ppDATA(PpЊDATA(PЊDATA(0PP0DATA(00DATA(0Њ0DATA(ЇDATA(DATA(`0DATA(`ЖPDATA(Ж`DATA@pp?@Pף { a{ `aj@ܹ`۹DATAPreviewLamp>DATALampLampF>DATA SpotLamp>DATA PTexture and InputLamp>DATAP Map ToLamp> DATAPPreviewMaterial>DATA࠹MaterialMaterial>DATA࠹PreviewWorld>DATA@࠹WorldWorld>DATA@pMist Stars PhysicsWorld>DATAp@Texture and InputWorld0>DATAЦpMap ToWorld0>pDATAЦOutputRender>DATA0ЦRenderRender>DATA0`AnimRender0>DATA`0FormatRenderH>DATA`Link and MaterialsEditing>DATAMeshEditing>DATA Mesh ToolsEditing>DATA PMesh Tools 1Editing>DATAP CameraEditing>DATAPShadersMaterial`>PùDATA೹TextureMaterialH>DATA೹Anim settingsObject>DATA@೹DrawObject>DATA@pConstraintsObject0>DATAp@ScriptlinksScript>DATAйpEffectsObject@DATAйMap InputMaterialH>DATA0йMap ToMaterialH>DATA0`AnimAnim>DATA`0SoundSound>DATA`ListenerSoundF>DATASequencerSound>DATA ¹ArmatureEditingF>DATA ¹PùRampsMaterial>DATAPùĹ ¹Mirror TranspMaterial>DATAĹŹPùMist / Stars / PhysicsWorldH>DATAŹƹĹAmb OccWorldH>ĹDATAƹȹŹShadow and SpotLamp>DATAȹ@ɹƹModifiersEditing>DATA@ɹpʹȹShapesEditing>DATApʹ˹@ɹMultiresEditing>DATA˹̹pʹLinks and PipelineMaterial0>DATA̹ι˹SSSMaterial`>PùDATAι0Ϲ̹Render LayersRender>ЦDATA0Ϲ`йιBakeRender0>0DATA`йѹ0ϹPreviewTexture>DATAѹҹ`йTextureTexture>DATAҹӹѹColorsTexture>ѹDATAӹ չҹUV CalculationEditing>DATA չPֹӹTexture FaceEditing>DATAPֹ׹ չObject and LinksObjectH>DATA׹عPֹPaintEditing>DATAعٹ׹VideoRenderH>`DATAٹ۹عAudioRenderH>`DATA۹ٹStampRenderH>`DATA@ܹpݹ333?@AC@hC@[Ct#(OCC(BDC?z?amDATA8pݹ@ܹ333?@A??? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA0`pݹ333?@A\E}C\E}C \E}C??DATA`333?@A+SELECT OUTPUT PICTURES/media/data/peach/animatic/1/images/03_02_01 z"DATA@0 } }  DATAP?? JLC{CC{d@pDATA@pTransform PropertiesView3d,>"DATAp@View PropertiesView3dT>"DATA8 333?????c)?????c)@??? D"??@@j?y5 ^?K>bp9@ij@y9}KAb@?? JL????c)???@|D@  B??=;=C?c)?+ك7?X<???? DATAx 333?zC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA0P 333?\EVD\EVD2 X\EVD??2DATAP` 333??zDzB@22FzD #<HB DATA`P333?DdC8CnD fCC(BDC?z?DATA`333?LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATAЊ0D3?>o? {  {Sdp PDATA PTransform PropertiesView3d,>DATAP View PropertiesView3dT>"DATAx@333?0_F̽̌??_F@d  d #< #<`jFzD #OB_F̽̌?DATA8@333?0????????D3?>o?Wh?oY@y?D3?>o??????oY@?  B?=ö;=C7?X<^->^->^->4;~;?? DATA00@333?0\EVD\EVD2 X\EVD??2DATA0@ 333?0?zDzB@22FzD #<HB DATA@p0333?0DdC8CnD fCC(BDC?z?DATAp@333?0LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATACPЇp?@Pף  p:A@9DATA0PreviewLamp>DATA0`LampLampF>DATA`0SpotLamp>DATA `Texture and InputLamp>DATA  Map ToLamp>DATA   PreviewMaterial>DATA P  MaterialMaterialF>DATAP  PreviewWorld>DATAP WorldWorldF>DATAMist Stars PhysicsWorld>DATATexture and InputWorld>DATA@Map ToWorld>DATA@pOutputRender>DATAp@RenderRenderF>DATApAnimRender>DATAFormatRender>DATA0Link and MaterialsEditing>DATA0`MeshEditingF>DATA`0Mesh ToolsEditing>DATA`Mesh Tools 1Editing^>DATACameraEditingF>DATA ShadersMaterial>/DATA P TextureMaterial>DATAP ! Anim settingsObject>DATA!"P DrawObjectF>DATA"#!ConstraintsObject>DATA#%"ScriptlinksScript>DATA%@&#EffectsObject"DATA@&p'%Map InputMaterial> DATAp'(@&Map ToMaterial> DATA()p'AnimAnim>DATA)+(SoundSound>DATA+0,)ListenerSoundF>DATA0,`-+SequencerSound>DATA`-.0,ArmatureEditingF>DATA./`-RampsMaterialF> DATA/0.Mirror TranspMaterial>DATA0 2/Mist / Stars / PhysicsWorld>DATA 2P30Amb OccWorld>0DATAP34 2Shadow and SpotLamp>DATA45P3ModifiersEditing>DATA564ShapesEditing>4DATA685MultiresEditing>DATA8@96UV CalculationEditing>6DATA@98Texture FaceEditing>6DATAp:`;333?D}C D}C ?}CF}C= ADATA`;<p:333?DHhCp>EhCC(BDC?z? mDATA8<@`;333???? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA0@A<333?\E}C\E}C \E}C??DATAA@333?/9DATACSP0Њe??AHME {E E {gd#HQEpGDATAE@FTransform PropertiesView3d,>DATA@FpGEView PropertiesView3dT>"DATApG@FTransform PropertiesIpo>"DATA8H L333????$,?*>ӿ????$,*Ǿ??e??AXv??/M??3?|3?W@?ןyOX֤@(@e??AHM???$,?*>ӿ??Te@?  B??5:=C7?X<+BqhQ~@? DATAx LMH333?B̽̌?éeC"@ll #< #<`jFzD p OB BzE>B̽̌?DATA0MPO L333?\EVD\EVD2 X\EVD??2DATAPO`PM 333??zDzB@22FzD #<HB DATA`PQPO333?DdC8CnD fCC(BDC?z?DATAQ`P333?LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATASCЇ0XӤ?? JL{{dWd UPVDATA UPVTransform PropertiesView3d,>"DATAPV UView PropertiesView3dT>"DATAWX333?@HDCAZ?c$ʿ< @dpdq?BDATA8X`\W333?@9p?}S`>و@^f?8R/>0>wi?r?9p?R/>|S`>?^f?1>و6wi?`%UI\A?y?Q[u>>و>ž{?>8>a>t2>TiwinArA:?n&>,M>TR?>0XAeA 64B@XӤ?? JL9p?}S`>و@^f?8R/>0>wi?r?w?zg7=R >rAmy@  B??~;=C7?X<s#@#@#@Ƶ? DATAx`\ ^X333?@zC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA0 ^_`\333?@\EVD\EVD2 X\EVD??2DATA_` ^ 333?@?zDzB@22FzD #<HB DATA`a_333?@DdC8CnD fCC(BDC?z?DATAad` 333?@)D[D)DT[D &l??FF?H?lOpen Image/media/data/peach/animatic/1/images/03_02_01.jpger 8.jpg -x(|FCCyC?``DATAda333?@+Open ImagegePICTURES/media/data/peach/animatic/1/images/der.app/Contents/Resources/03_02_01_guide.jpgpg z#SRgM`SR03_05_01hmnxx@:d   DATA h`hDATA `hhhDATA h i`h DATA iih DATA ii iDATA i@ji|DATA @jji |DATA jk@jDDATA k`kjD|DATA `kkk DATA k l`k |DATA llk DATA ll l DATA l@ml |DATA @mml4DATA m@m4|DATA(npn`hhDATA(pnnnhiDATA(nPopn`hiDATA(Poonh@jDATA(o0pPoi@jDATA(0ppoiiDATA(pq0pjkDATA(qqp@jkDATA(qqq`kkDATA(q`rqh lDATA(`rrq i lDATA(r@s`ri`kDATA(@ssr`k lDATA(s t@sk lDATA( tts i@jDATA(tu tjlDATA(uput`klDATA(puuuklDATA(uPvpuklDATA(PvvullDATA(v0wPvi@mDATA(0wwvj@mDATA(wx0wimDATA(xxwkmDATA(xx@mmDATAxȺ lk@j i?@Pף { a{ `ajPpƺ@z DATA@zp{PreviewLamp>DATAp{|@zLampLampF>DATA|}p{SpotLamp>DATA}|Texture and InputLamp>DATA0}Map ToLamp>}DATA0`PreviewMaterial>DATA`0MaterialMaterial>DATA`PreviewWorld>DATAWorldWorld>DATA Mist Stars PhysicsWorld>DATA PTexture and InputWorld0>DATAP Map ToWorld0> DATAPOutputRender>DATARenderRender>DATAAnimRender0>DATA@FormatRenderH>DATA@pLink and MaterialsEditing>DATAp@MeshEditing>DATAАpMesh ToolsEditing>DATAАMesh Tools 1Editing>DATA0АCameraEditing>DATA0`ShadersMaterial`>DATA`0TextureMaterialH>DATA`Anim settingsObject>DATADrawObject>DATA ConstraintsObject0>DATA PScriptlinksScript>DATAP EffectsObjectDATAPMap InputMaterialH>`DATAMap ToMaterialH>`DATAAnimAnim>DATA@SoundSound>DATA@pListenerSoundF>DATAp@SequencerSound>DATAУpArmatureEditingF>DATAУRampsMaterial>`DATA0УMirror TranspMaterial>DATA0`Mist / Stars / PhysicsWorldH>DATA`0Amb OccWorldH>0DATA`Shadow and SpotLamp>DATAModifiersEditing,>DATA ShapesEditing0>DATA PMultiresEditing>DATAP Links and PipelineMaterial0>DATAPSSSMaterial`>DATA఺Render LayersRender>DATA఺BakeRender0>DATA@఺PreviewTexture>DATA@pTextureTexture>DATAp@ColorsTexture>@DATAжpUV CalculationEditing(>DATAжTexture FaceEditing >DATA0жObject and LinksObjectH>DATA0`PaintEditing>DATA`0VideoRenderH>DATA`AudioRenderH>DATACurve and SurfaceEditing>DATA FontEditingDATA StampRenderH>DATAP333? C@hCC*?PC8̈QCC(BDC?z?amDATA8źP333? ??? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA0źpƺ333? \E}C\E}C \E}C??DATApƺź333? DSELECT OUTPUT PICTURES/media/data/peach/animatic/1/images/01_04_01 DATAȺʺxi`hh@j } }  DATAʺغȺ@mmkj:?$e?AHM5C{5C5C{`ͺֺP˺̺DATAP˺̺Transform PropertiesView3d,>"DATA̺P˺View PropertiesView3dT>"DATA8ͺ0Ѻ333?q???$,?*>ӿ????$,*Ǿ??:?$e?A?3?/M??C?9?W@?ןxOX֤@(@:?$e?AHM???$,?*>ӿ??Ax@  B??3:=CRJ^*7?X<???? DATAx0ѺҺͺ333?qzC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA0Һ`Ժ0Ѻ333?q\EVD\EVD2 X\EVD??2DATA`ԺpպҺ 333?q?zDzB@22FzD #<HB DATApպֺ`Ժ333?qDdC8CnD fCC(BDC?z?DATAֺpպ333?qLSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATAغʺllk`kD3?>o? {  {`ݺ0ںܺDATA0ں`ۺTransform PropertiesView3d,>DATA`ۺܺ0ںView PropertiesView3dT>"DATAܺ`ۺTransform PropertiesIpo>"DATAxݺߺ333?_F̽̌??_F@`` #< #<`jFzD #OB?@@_F̽̌?DATA8ߺݺ333?????????D3?>o?Wh?oY@y?D3?>o??????oY@?  B?=ö;=C7?X<^->^->^->4;~;?? DATA0pߺ333?\EVD\EVD2 X\EVD??2DATAp 333??zDzB@22FzD #<HB DATAp333?DdC8CnD fCC(BDC?z?DATA333?LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATA)غhi`k l?@Pף  &@DATA@pPreviewLamp>DATAp@LampLampF>DATApSpotLamp>DATATexture and InputLamp>DATA0Map ToLamp>DATA0`PreviewMaterial>DATA`0MaterialMaterialF>DATA`PreviewWorld>DATAWorldWorldF>DATA Mist Stars PhysicsWorld>DATA PTexture and InputWorld>DATAP Map ToWorld> DATAPOutputRender>DATARenderRenderF>DATAAnimRender>DATA@FormatRender>DATA@pLink and MaterialsEditing>DATAp@MeshEditingF>DATApMesh ToolsEditing>DATAMesh Tools 1Editing^>DATA0CameraEditingF>DATA0`ShadersMaterial>DATA`0TextureMaterial>DATA`Anim settingsObject>DATADrawObjectF>DATA ConstraintsObject>DATA P ScriptlinksScript>DATAP   EffectsObjectDATA  P Map InputMaterial>`DATA   Map ToMaterial>`DATA  AnimAnim>DATA@ SoundSound>DATA@pListenerSoundF>DATAp@SequencerSound>DATApArmatureEditingF>DATARampsMaterialF>`DATA0Mirror TranspMaterial>DATA0`Mist / Stars / PhysicsWorld>DATA`0Amb OccWorld>0DATA`Shadow and SpotLamp>DATAModifiersEditing>DATA ShapesEditing>DATA PMultiresEditing>DATAP UV CalculationEditing> DATAPTexture FaceEditing> DATA 333?ЏD}C D}C ?}CF}C= ADATA !333?ЏDHhCp>EhCC(BDC?z? mDATA8!P% 333?Џ??? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA0P%&!333?Џ\E}C\E}C \E}C??DATA&P%333?Џ/9DATA)@:jkllc>+7>o?E {E E {g`/8P*-DATAP*+Transform PropertiesView3d,>DATA+,P*View PropertiesView3dT>"DATA,-+Transform PropertiesIpo>"DATA-,PreviewView3d,"DATA8/2333?ϵ?3?3 7B??3?3 =B7<?c>{2n;*7>t fG:?Ib@c3-7@zC =B7<?c>+7>o??3?3 7B?5?5Ib@?  B?=;=C B>7 =B7<<???? DATAx2P4/333?ϵB̽̌?éeC"@ll #< #<`jFzD p OB BzE>B̽̌?DATA0P452333?ϵ\EVD\EVD2 X\EVD??2DATA56P4 333?ϵ?zDzB@22FzD #<HB DATA685333?ϵDdC8CnD fCC(BDC?z?DATA86333?ϵLSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATA@:)iim@mXӤ?? JL3{33{4`=J;<DATA;<Transform PropertiesView3d,>"DATA<;View PropertiesView3dT>"DATA=P?333?HDCxF?B?4`@Z:k?P$d?>/DATA8P?B=333?9p?}S`>و@^f?8R/>0>wi?r?9p?R/>|S`>?^f?1>و6wi?`%UI\A?y?Q[u>>و>ž{?>8>a>t2>TiwinArA:?n&>,M>TR?>0XAeA 64B@XӤ?? JL9p?}S`>و@^f?8R/>0>wi?r?w?zg7=R >rAmy@  B??~;=C7?X<s#@#@#@Ƶ? DATAxBDP?333?zC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA0DFB333?\EVD\EVD2 X\EVD??2DATAFGD 333??zDzB@22FzD #<HB DATAG@HF333?DdC8CnD fCC(BDC?z?DATA@HJG333?+Open ImagegePICTURES/media/data/peach/animatic/1/images/der.app/Contents/Resources/03_02_01_guide.jpgpg z#DATAJ@H 333?)DUD)D@7UD T??FF?H?TOpen Image/media/data/peach/animatic/1/images/03_05_bg.jpger 8.jpg -xCcC<<D?``SRM0/gSR07_06_01pNTpT^`_d   DATA pNNDATA N0OpNDATA 0OON DATA OO0O DATA OPPODATA PPPO|DATA PQPP |DATA QpQPDDATA pQQQD|DATA Q0RpQ DATA 0RRQ |DATA RR0R DATA RPSR DATA PSSR |DATA STPSDATA TS|DATA(pTTN0ODATA(TPUpTpNODATA(PUUTNPPDATA(U0VPU0OPDATA(0VVUPPPDATA(VW0VOPPDATA(WWVQpQDATA(WWWP0RDATA(W`XWQ0RDATA(`XXWpNRDATA(X@Y`XORDATA(@YYXOQDATA(Y Z@YQRDATA( ZZY0RRDATA(Z[ ZOPDATA([p[ZQRDATA(p[[[QRDATA([P\p[pQPSDATA(P\\[0RPSDATA(\0]P\RPSDATA(0]]\OSDATA(]^0]QSDATA(^^]PPTDATA(^^^pQTDATA(^^STDATA`_R0RPO?@Pף { a{ `aj``0DATA`aPreviewLamp>DATAac`LampLampF>DATAc@daSpotLamp>DATA@dpecTexture and InputLamp>DATApef@dMap ToLamp>@dDATAfgpePreviewMaterial>DATAgifMaterialMaterial>DATAi0jgPreviewWorld>DATA0j`kiWorldWorld>DATA`kl0jMist Stars PhysicsWorld>DATAlm`kTexture and InputWorld0>DATAmnlMap ToWorld0>lDATAn pmOutputRender>DATA pPqnRenderRender>DATAPqr pAnimRender0>DATArsPqFormatRenderH>DATAstrLink and MaterialsEditing>DATAtvsMeshEditing>DATAv@wtMesh ToolsEditing>DATA@wpxvMesh Tools 1Editing>DATApxy@wCameraEditing>DATAyzpxShadersMaterial`>pDATAz|yTextureMaterialH>DATA|0}zAnim settingsObject>DATA0}`~|DrawObject>DATA`~0}ConstraintsObject0>DATA`~ScriptlinksScript>DATAEffectsObject`~DATA Map InputMaterialH>zDATA PMap ToMaterialH>zDATAP AnimAnim>DATAPSoundSound>DATAListenerSoundF>DATASequencerSound>DATA@ArmatureEditingF>DATA@pRampsMaterial>gDATAp@Mirror TranspMaterial>DATAЍpMist / Stars / PhysicsWorldH>DATAЍAmb OccWorldH>DATA0ЍShadow and SpotLamp>DATA0`ModifiersEditing0>DATA`0ShapesEditing>DATA`MultiresEditing>DATALinks and PipelineMaterial0>DATA SSSMaterial`>pDATA PRender LayersRender>nDATAP BakeRender0>PqDATAPPreviewTexture>DATATextureTexture>DATAColorsTexture>DATA@UV CalculationEditing>DATA@pTexture FaceEditing>DATAp@Object and LinksObjectH>DATAРpPaintEditing>DATAРVideoRenderH>rDATA0РAudioRenderH>rDATA0StampRenderH>rDATA`333?C@hCi?Ct+(OCC(BDC?z?amDATA8`333???? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA0333?\E}C\E}C \E}C??DATA333?SELECT OUTPUT PICTURES/media/data/peach/animatic/1/images/07_06_013_02_01 DATA`_PPN0OP } }  DATASTpQQ5??AHMC{CC{d`DATA`Transform PropertiesView3d,>"DATA`View PropertiesView3dT>"DATA8@333?`S???$,?*>ӿ????$,*Ǿ??5??A?cN)?/M??M??W@?ןwOX֤@(@5??AHM???$,?*>ӿ??@?  B??G:=C&57?X<???? DATAx@333?`SzC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA0p@333?`S\EVD\EVD2 X\EVD??2DATAp 333?`S?zDzB@22FzD #<HB DATAp333?`SDdC8CnD fCC(BDC?z?DATA333?`SLSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATA˻RPS0RQD3?>o? {  {dɻ@pDATA@pTransform PropertiesView3d,>DATAp@View PropertiesView3dT>"DATAx`»333?a_F̽̌??_F@dd #< #<`jFzD #OB&_F̽̌?DATA8`»Ż333?a????????D3?>o?Wh?oY@y?D3?>o??????oY@?  B?=ö;=C7?X<^->^->^->4;~;?? DATA0ŻPǻ`»333?a\EVD\EVD2 X\EVD??2DATAPǻ`ȻŻ 333?a?zDzB@22FzD #<HB DATA`ȻɻPǻ333?aDdC8CnD fCC(BDC?z?DATAɻ`Ȼ333?aLSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATA˻ pNOQR?@Pף    ͻ`DATA ͻPλPreviewLamp>DATAPλϻ ͻLampLampF>DATAϻлPλSpotLamp>DATAлѻϻTexture and InputLamp>DATAѻӻлMap ToLamp>лDATAӻ@ԻѻPreviewMaterial>DATA@ԻpջӻMaterialMaterialF>DATApջֻ@ԻPreviewWorld>DATAֻ׻pջWorldWorldF>DATA׻ٻֻMist Stars PhysicsWorld>DATAٻ0ڻ׻Texture and InputWorld>DATA0ڻ`ۻٻMap ToWorld>ٻDATA`ۻܻ0ڻOutputRender>DATAܻݻ`ۻRenderRenderF>DATAݻ޻ܻAnimRender>DATA޻ ݻFormatRender>DATA P޻Link and MaterialsEditing>DATAP MeshEditingF>DATAPMesh ToolsEditing>DATAMesh Tools 1Editing^>DATACameraEditingF>DATA@ShadersMaterial>DATA@pTextureMaterial>DATAp@Anim settingsObject>DATApDrawObjectF>DATAConstraintsObject>DATA0ScriptlinksScript>DATA0`EffectsObjectDATA`0Map InputMaterial>@DATA`Map ToMaterial>@DATAAnimAnim>DATA SoundSound>DATA PListenerSoundF>DATAP SequencerSound>DATAPArmatureEditingF>DATARampsMaterialF>@ԻDATAMirror TranspMaterial>DATA@Mist / Stars / PhysicsWorld>DATA@pAmb OccWorld>DATAp@Shadow and SpotLamp>DATApModifiersEditing>DATAShapesEditing>DATA0MultiresEditing>DATA0`UV CalculationEditing>DATA`0Texture FaceEditing>DATA333?pD}C D}C ?}CF}C= ADATA333?pDHhCp>EhCC(BDC?z? mDATA80333?p??? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA00 333?p\E}C\E}C \E}C??DATA 0333?p/9DATA ˻QpQPSR>a>o?E {E E {gd0 DATA0 `Transform PropertiesView3d,>DATA`0 View PropertiesView3dT>"DATA`Transform PropertiesIpo>"DATA8@333?@?3?3D>oټ>??3?3Dľ>o<?>k$2n;a>=m?Te@=4d@zCDľ>o<?>a>o??3?3D>oټ>?5?5Te@?  B?=<=CD>oټ7?X<???? DATAx@333?@B̽̌?éeC"@ll #< #<`jFzD p OB BzE>B̽̌?DATA0p@333?@\EVD\EVD2 X\EVD??2DATAp 333?@?zDzB@22FzD #<HB DATAp333?@DdC8CnD fCC(BDC?z?DATA333?@LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATA OPPTSXӤ?? JL{{d,@pDATA@pTransform PropertiesView3d,>"DATAp@View PropertiesView3dT>"DATA!333?CC>]@G2 @dd #?[C#DATA8!$333?9p?}S`>و@^f?8R/>0>wi?r?9p?R/>|S`>?^f?1>و6wi?`%UI\A?y?Q[u>>و>ž{?>8>a>t2>TiwinArA:?n&>,M>TR?>0XAeA 64B@XӤ?? JL9p?}S`>و@^f?8R/>0>wi?r?w?zg7=R >rAmy@  B??~;=C7?X<s#@#@#@Ƶ? DATAx$@&!333?zC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA0@&'$333?\EVD\EVD2 X\EVD??2DATA'(@& 333??zDzB@22FzD #<HB DATA()'333?DdC8CnD fCC(BDC?z?DATA),( 333?)D[D)DT[D &l??FF?H?lOpen Image/media/data/peach/animatic/1/images/03_02_01.jpger 8.jpg -x(|FCCyC?``DATA,)333?Open ImagegePICTURES/media/data/peach/animatic/1/images/der.app/Contents/Resources/07_06_01.jpge.jpgpg ESR0/MSR09_01_01 033:p:Џd   DATA 00DATA 00 0DATA 0@10 DATA @110 DATA 12@1DATA 2`21|DATA `222 |DATA 2 3`2d DATA 332d |DATA 3 3 DATA(3P400DATA(P443 01DATA(405P402DATA(05540`2DATA(56052`2DATA(665`2 3DATA(6662 3DATA(6`7612DATA(`77612DATA(7@8`72 3DATA(@887`23DATA(8 9@8@13DATA( 99823DATA(9: 913DATA(:9 0@1DATAp:;200`2 } }  DATA;Kp:12 32?[@ JLc {c c {d p?pI=@>DATA=@>Transform PropertiesView3d,>"DATA@>=View PropertiesView3dT>"DATAp?@333?0߶_FAzCAXX A@FB= A ?DATA8@Dp?333?0߶?3?3.>??3?3?)??@3 ??[@Ε t?Í@@j?@Z+21>%v5]A??EAR+WQ4@?[@ JL?3?3.>?5?5%N@@  B??_3:=C/>&xS ͼ<???? DATAxDE@333?0߶zC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA0E0GD333?0߶\EVD\EVD2 X\EVD??2DATA0G@HE 333?0߶?zDzB@22FzD #<HB DATA@HpI0G333?0߶DdC8CnD fCC(BDC?z?DATApI@H333?0߶LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATAKЏ; 013@1?@Pף    pЌM@DATAM0NPreviewLamp>DATA0N`OMLampLampF>DATA`OP0NSpotLamp>DATAPQ`OTexture and InputLamp>DATAQRPMap ToLamp>PDATAR TQPreviewMaterial>DATA TPURMaterialMaterialF>DATAPUV TPreviewWorld>DATAVWPUWorldWorldF>DATAWXVMist Stars PhysicsWorld>DATAXZWTexture and InputWorld>DATAZ@[XMap ToWorld>XDATA@[p\ZOutputRender>DATAp\]@[RenderRenderF>DATA]^p\AnimRender>DATA^`]FormatRender>DATA`0a^Link and MaterialsEditing>DATA0a`b`MeshEditingF>DATA`bc0aMesh ToolsEditing>DATAcd`bMesh Tools 1Editing^>DATAdecCameraEditingF>DATAe gdShadersMaterial>wDATA gPheTextureMaterial>DATAPhi gAnim settingsObject>DATAijPhDrawObjectF>DATAjkiConstraintsObject>DATAkmjScriptlinksScript>DATAm@nkEffectsObjectjDATA@npomMap InputMaterial> gDATApop@nMap ToMaterial> gDATApqpoAnimAnim>DATAqspSoundSound>DATAs0tqListenerSoundF>DATA0t`usSequencerSound>DATA`uv0tArmatureEditingF>DATAvw`uRampsMaterialF> TDATAwxvMirror TranspMaterial>DATAx zwMist / Stars / PhysicsWorld>DATA zP{xAmb OccWorld>xDATAP{| zShadow and SpotLamp>DATA|}P{ModifiersEditing>DATA}~|ShapesEditing>|DATA~}MultiresEditing>DATA@~UV CalculationEditing>~DATA@Texture FaceEditing>~DATAp333?<_FApEFe@a,A   A@FB= A @DATApp333?D}C D}CA?}CF}C= ADATAp333?DHhCp>EhCC(BDC?z? mDATA8 p333???? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA0 333?\E}C\E}C \E}C??DATAЌ 333?/9DATAЌ 333?JE@aD.JE@aD| ? ??FF?H? Load Library//home/william/Desktop/treetrunkswing.blend/Object/ -t A@MD@MD?``DATAЏK2 3`23?@Pףe {e a{e `\ ݼ@ ۼDATA PPreviewLamp>DATAP LampLampF>DATAPSpotLamp>DATATexture and InputLamp>DATAMap ToLamp>DATA@PreviewMaterial>DATA@pMaterialMaterial>DATAp@PreviewWorld>DATAЛpWorldWorld>DATAЛMist Stars PhysicsWorld>DATA0ЛTexture and InputWorld0>DATA0`Map ToWorld0>DATA`0OutputRender>DATA`RenderRender>DATAAnimRender0>DATA FormatRenderH>DATA PLink and MaterialsEditing>DATAP MeshEditing>DATAPMesh ToolsEditing>DATA਼Mesh Tools 1Editing>DATA਼CameraEditing>DATA@਼ShadersMaterial`>໼DATA@pTextureMaterialH>DATAp@Anim settingsObject>DATAЮpDrawObject>DATAЮConstraintsObject0>DATA0ЮScriptlinksScript>DATA0`EffectsObjectЮDATA`0Map InputMaterialH>@DATA`Map ToMaterialH>@DATAAnimAnim>DATA SoundSound>DATA PListenerSoundF>DATAP SequencerSound>DATAPArmatureEditingF>DATA໼RampsMaterial>@DATA໼Mirror TranspMaterial>DATA@໼Mist / Stars / PhysicsWorldH>DATA@pAmb OccWorldH>DATAp@Shadow and SpotLamp>DATApModifiersEditing,>DATAüShapesEditing0>DATAü0ļMultiresEditing>DATA0ļ`żüLinks and PipelineMaterial0>DATA`żƼ0ļSSSMaterial`>໼DATAƼǼ`żRender LayersRender>`DATAǼȼƼBakeRender0>DATAȼ ʼǼPreviewTexture>DATA ʼP˼ȼTextureTexture>DATAP˼̼ ʼColorsTexture> ʼDATA̼ͼP˼UV CalculationEditing(>DATAͼμ̼Texture FaceEditing >DATAμмͼObject and LinksObjectH>DATAм@ѼμPaintEditing>DATA@ѼpҼмVideoRenderH>DATApҼӼ@ѼAudioRenderH>DATAӼԼpҼCurve and SurfaceEditing>DATAԼּӼFontEditingDATAּ0׼ԼStampRenderH>DATA0׼`ؼּEditSequencer>DATA`ؼټ0׼InputSequencer>DATAټڼ`ؼFilterSequencer0>DATAڼۼټProxySequencer0>DATAۼڼEffectSequencer>DATA ݼP޼333?P2C5hCp{T D,GhCC(BDC?z?\mDATA8P޼ ݼ333?P2??? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA0@P޼333?P2\E}C\E}C \E}C??DATA@333?P2DSELECT OUTPUT PICTURES/media/data/peach/animatic/1/images/01_04_01 SR˽0/SR09_03_01pp`d   DATA pDATA 0pDATA 0 DATA 0 DATA PDATA P|DATA P |DATA pDDATA pD|DATA 0p DATA 0 |DATA 0 DATA P DATA P |DATA PDATA |DATA(p0DATA(PppDATA(PPDATA(0P0DATA(0PDATA(0PDATA(pDATA(0DATA(`0DATA(`pDATA(@`DATA(@DATA( @DATA( 0DATA( DATA(pDATA(pDATA(PppPDATA(P0PDATA(0PPDATA(0DATA(0DATA(PDATA(pDATA(DATA` G0?@Pף { a{ `aj@>D=DATAPreviewLamp>DATALampLampF>DATA@SpotLamp>DATA@pTexture and InputLamp>DATAp@Map ToLamp>@DATApPreviewMaterial>DATAMaterialMaterial>DATA0PreviewWorld>DATA0`WorldWorld>DATA`0Mist Stars PhysicsWorld>DATA`Texture and InputWorld0>DATAMap ToWorld0>DATA OutputRender>DATA P RenderRender>DATAP   AnimRender0>DATA  P FormatRenderH>DATA   Link and MaterialsEditing>DATA  MeshEditing>DATA@ Mesh ToolsEditing>DATA@pMesh Tools 1Editing>DATAp@CameraEditing>DATApShadersMaterial`>p#DATATextureMaterialH>DATA0Anim settingsObject>DATA0`DrawObject>DATA`0ConstraintsObject0>DATA`ScriptlinksScript>DATAEffectsObject`DATA Map InputMaterialH>DATA PMap ToMaterialH>DATAP AnimAnim>DATAPSoundSound>DATAListenerSoundF>DATA!SequencerSound>DATA!@"ArmatureEditingF>DATA@"p#!RampsMaterial>DATAp#$@"Mirror TranspMaterial>DATA$%p#Mist / Stars / PhysicsWorldH>DATA%'$Amb OccWorldH>$DATA'0(%Shadow and SpotLamp>DATA0(`)'ModifiersEditing,>DATA`)*0(ShapesEditing0>DATA*+`)MultiresEditing>DATA+,*Links and PipelineMaterial0>DATA, .+SSSMaterial`>p#DATA .P/,Render LayersRender>DATAP/0 .BakeRender0>P DATA01P/PreviewTexture>DATA120TextureTexture>DATA241ColorsTexture>1DATA4@52UV CalculationEditing(>DATA@5p64Texture FaceEditing >DATAp67@5Object and LinksObjectH>DATA78p6PaintEditing>DATA8:7VideoRenderH> DATA:0;8AudioRenderH> DATA0;`<:Curve and SurfaceEditing>DATA`<=0;FontEditingDATA=`<StampRenderH> DATA>?333?C@hCqH?ChCC(BDC?z?amDATA8?pC>333???? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA0pCD?333?\E}C\E}C \E}C??DATADpC333?DSELECT OUTPUT PICTURES/media/data/peach/animatic/1/images/01_04_01 DATA GpH`P0 } }  DATApHPW Gpq?7?AHMC{CC{` LUIJDATAIJTransform PropertiesView3d,>"DATAJIView PropertiesView3dT>"DATA8 LO333?P???$,?*>ӿ????$,*Ǿ??q?7?AoI#??/M??ӿ??vfA?3?  B???:=C̬= VD7?X<???? DATAxO`Q L333?PzC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA0`QRO333?P\EVD\EVD2 X\EVD??2DATARS`Q 333?P?zDzB@22FzD #<HB DATASUR333?PDdC8CnD fCC(BDC?z?DATAUS333?PLSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATAPW`gpHP0D3?>o? {  {`0\ eX[DATAXYTransform PropertiesView3d,>DATAY[XView PropertiesView3dT>"DATA[YTransform PropertiesIpo>"DATAx0\]333?_F̽̌??_F@`` #< #<`jFzD #OB?@@_F̽̌?DATA8]pa0\333?????????D3?>o?Wh?oY@y?D3?>o??????oY@?  B?=ö;=C7?X<^->^->^->4;~;?? DATA0pab]333?\EVD\EVD2 X\EVD??2DATAbcpa 333??zDzB@22FzD #<HB DATAc eb333?DdC8CnD fCC(BDC?z?DATA ec333?LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATA`gpPWp?@Pף   0hDATAhiPreviewLamp>DATAikhLampLampF>DATAk@liSpotLamp>DATA@lpmkTexture and InputLamp>DATApmn@lMap ToLamp>@lDATAnopmPreviewMaterial>DATAoqnMaterialMaterialF>DATAq0roPreviewWorld>DATA0r`sqWorldWorldF>DATA`st0rMist Stars PhysicsWorld>DATAtu`sTexture and InputWorld>DATAuvtMap ToWorld>tDATAv xuOutputRender>DATA xPyvRenderRenderF>DATAPyz xAnimRender>DATAz{PyFormatRender>DATA{|zLink and MaterialsEditing>DATA|~{MeshEditingF>DATA~@|Mesh ToolsEditing>DATA@p~Mesh Tools 1Editing^>DATAp@CameraEditingF>DATAЂpShadersMaterial>pDATAЂTextureMaterial>DATA0ЂAnim settingsObject>DATA0`DrawObjectF>DATA`0ConstraintsObject>DATA`ScriptlinksScript>DATAEffectsObject`DATA Map InputMaterial>ЂDATA PMap ToMaterial>ЂDATAP AnimAnim>DATAPSoundSound>DATAListenerSoundF>DATASequencerSound>DATA@ArmatureEditingF>DATA@pRampsMaterialF>oDATAp@Mirror TranspMaterial>DATAЕpMist / Stars / PhysicsWorld>DATAЕAmb OccWorld>DATA0ЕShadow and SpotLamp>DATA0`ModifiersEditing>DATA`0ShapesEditing>0DATA`MultiresEditing>DATAUV CalculationEditing>DATATexture FaceEditing>DATA 333?D}C D}C ?}CF}C= ADATA@ 333?DHhCp>EhCC(BDC?z? mDATA8@333???? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA00@333?\E}C\E}C \E}C??DATA0333?/9DATAp`gpP?c?o?E {E E {o`pPDATATransform PropertiesView3d,>DATA View PropertiesView3dT>"DATA PTransform PropertiesIpo>"DATAP PreviewView3d,"DATA8333?`HJQ?D@)7 ?ј?A>T? ym?bx>[V>R=?JQ?ј? yH@)A>m?7 ?V?dx>9xV?2X06>?gJl?fB%?>4D;&g?Yq>Fq?`9??\Z>MN? ñ;C 9x;W06>??c?o?JQ?D@)7 ?ј?A>T? ym?bx>[V>R=?2K?3("EVmƿb??  B??;=C9x>&?ѱV067?X<???? DATAx333?`HB̽̌?éeC"@ll #< #<`jFzD p OB BzE>B̽̌?DATA00333?`H\EVD\EVD2 X\EVD??2DATA0@ 333?`H?zDzB@22FzD #<HB DATA@p0333?`HDdC8CnD fCC(BDC?z?DATAp@333?`HLSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATApPXӤ?? JL{{``Ƚ0DATA0Transform PropertiesView3d,>"DATA0View PropertiesView3dT>"DATA`333?PYCCߙߤ?`@`@Z:k?d#?BDATA8@`333?PY9p?}S`>و@^f?8R/>0>wi?r?9p?R/>|S`>?^f?1>و6wi?`%UI\A?y?Q[u>>و>ž{?>8>a>t2>TiwinArA:?n&>,M>TR?>0XAeA 64B@XӤ?? JL9p?}S`>و@^f?8R/>0>wi?r?w?zg7=R >rAmy@  B??~;=C7?X<s#@#@#@Ƶ? DATAx@ý333?PYzC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA0ýpĽ@333?PY\EVD\EVD2 X\EVD??2DATApĽŽý 333?PY?zDzB@22FzD #<HB DATAŽƽpĽ333?PYDdC8CnD fCC(BDC?z?DATAƽȽŽ333?PY+Open ImagegePICTURES/media/data/peach/animatic/1/images/der.app/Contents/Resources/03_02_01_guide.jpgpg z#DATAȽƽ 333?PYJDTDJDTD (P??FF?H?(POpen Image/media/data/peach/animatic/3/images/09_03_ch.jpger 8.jpg - 7CQ^C?``SR˽ɾSR09_09_01̽@ӽӽ߽Pd   DATA ̽@ͽDATA @ͽͽ̽DATA ͽν@ͽ DATA ν`νͽ DATA `νννhDATA ν Ͻ`νxDATA ϽϽν xDATA ϽϽ ϽLhDATA Ͻ@нϽLxDATA @ннϽ hDATA нѽ@н xDATA ѽ`ѽн DATA `ѽѽѽ hDATA ѽ ҽ`ѽ xDATA ҽҽѽ<hDATA ҽҽ ҽ<xDATA ҽ@ӽҽDATA @ӽҽ<DATA(ӽԽ@ͽͽDATA(ԽԽӽ̽`νDATA(ԽԽԽ@ͽνDATA(Խ`սԽͽ ϽDATA(`սսԽν ϽDATA(ս@ֽ`սϽϽDATA(@ֽֽս ϽнDATA(ֽ ׽@ֽ@ннDATA( ׽׽ֽ̽ѽDATA(׽ؽ ׽νѽDATA(ؽpؽ׽`ν@нDATA(pؽؽؽ@нѽDATA(ؽPٽpؽнѽDATA(Pٽٽؽν ϽDATA(ٽ0ڽPٽϽ`ѽDATA(0ڽڽٽ@н`ѽDATA(ڽ۽0ڽϽѽDATA(۽۽ڽнѽDATA(۽۽۽`ѽѽDATA(۽`ܽ۽`ν ҽDATA(`ܽܽ۽Ͻ ҽDATA(ܽ@ݽ`ܽνҽDATA(@ݽݽܽϽҽDATA(ݽ ޽@ݽ ҽҽDATA( ޽޽ݽ`νҽDATA(޽߽ ޽νҽDATA(߽p߽޽ҽ@ӽDATA(p߽߽߽ ҽ@ӽDATA(߽p߽ҽ@ӽDATAP.ѽн Ͻν?@Pף w ]w \]&,P%DATAPreviewLamp>DATALampLampF>DATA0SpotLamp>DATA0`Texture and InputLamp>DATA`0Map ToLamp>0DATA`PreviewMaterial>DATAMaterialMaterial>DATA PreviewWorld>DATA PWorldWorld>DATAP Mist Stars PhysicsWorld>DATAPTexture and InputWorld0>DATAMap ToWorld0>DATAOutputRender>DATA@RenderRender>DATA@pAnimRender0>DATAp@FormatRenderH>DATApLink and MaterialsEditing>DATAMeshEditing>DATA0Mesh ToolsEditing>DATA0`Mesh Tools 1Editing>DATA`0CameraEditing>DATA`ShadersMaterial`>` DATATextureMaterialH>DATA Anim settingsObject>DATA PDrawObject>DATAP ConstraintsObject0>DATAPScriptlinksScript>DATAEffectsObjectPDATAMap InputMaterialH>DATA@Map ToMaterialH>DATA@pAnimAnim>DATAp@SoundSound>DATApListenerSoundF>DATA SequencerSound>DATA 0 ArmatureEditingF>DATA0 `  RampsMaterial>DATA`  0 Mirror TranspMaterial>DATA ` Mist / Stars / PhysicsWorldH>DATA Amb OccWorldH> DATA Shadow and SpotLamp>DATA PModifiersEditing,>DATAP ShapesEditing0>DATAPMultiresEditing>DATALinks and PipelineMaterial0>DATASSSMaterial`>` DATA@Render LayersRender>DATA@pBakeRender0>@DATAp@PreviewTexture>DATApTextureTexture>DATAColorsTexture>DATA0UV CalculationEditing(>DATA0`Texture FaceEditing >DATA` 0Object and LinksObjectH>DATA !`PaintEditing>DATA!" VideoRenderH>pDATA" $!AudioRenderH>pDATA $P%"Curve and SurfaceEditing>DATAP% $FontEditingDATA&'333?9C@hC3.>ACigCC(BDC?z?]%mDATA8'0+&333?9??? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA00+,'333?9\E}C\E}C \E}C??DATA,0+333?9DSELECT OUTPUT PICTURES/media/data/peach/animatic/1/images/01_04_01 DATA.00Pν@ͽͽ Ͻ y y  DATA00?. ҽҽϽϽ?? JL=Kiw=Ki=Kw3<12DATA12Transform PropertiesView3d,>"DATA21View PropertiesView3dT>"DATA83`7333?9?). gɮ Icپggɮg?IcپoB@O??@2Jcپ|g?@ygBcپhB?b2±j??-.{. g.񴮘>g?g?Z5}?y>Ic>Vy/@U>OBOB5?35yƾCS?F5#z^C C 3A]^ k @?? JL?). gɮ Icپggɮg?IcپoB@O?nP ?Xl甤΢n.nCB@  B??:=CoBS>N@&xS ͼ<@@@+BqhQ~@? DATAx`7 93333?9zC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA0 9:`7333?9\EVD\EVD2 X\EVD??2DATA:; 9 333?9?zDzB@22FzD #<HB DATA;<:333?9DdC8CnD fCC(BDC?z?DATA<;333?9LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATA? O00`ѽѽн@нD3?>o? iw i wCL`@BDATA`@ATransform PropertiesView3d,>DATAAB`@View PropertiesView3dT>"DATABATransform PropertiesIpo>"DATAxCE333?90F̽̌??0F@ #< #<`jFzD #OB?@@0F̽̌?DATA8E0IC333?9????????D3?>o?Wh?oY@y?D3?>o??????oY@?  B?=ö;=C7?X<^->^->^->4;~;?? DATA00IJE333?9\EVD\EVD2 X\EVD??2DATAJK0I 333?9?zDzB@22FzD #<HB DATAKLJ333?9DdC8CnD fCC(BDC?z?DATALK333?9LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATA O0?̽`ν@нѽ?@Pף g Mg L M0pPDATApPQPreviewLamp>DATAQRpPLampLampF>DATARTQSpotLamp>DATAT0URTexture and InputLamp>DATA0U`VTMap ToLamp>TDATA`VW0UPreviewMaterial>DATAWX`VMaterialMaterialF>DATAXYWPreviewWorld>DATAY [XWorldWorldF>DATA [P\YMist Stars PhysicsWorld>DATAP\] [Texture and InputWorld>DATA]^P\Map ToWorld>P\DATA^_]OutputRender>DATA_a^RenderRenderF>DATAa@b_AnimRender>DATA@bpcaFormatRender>DATApcd@bLink and MaterialsEditing>DATAdepcMeshEditingF>DATAegdMesh ToolsEditing>DATAg0heMesh Tools 1Editing^>DATA0h`igCameraEditingF>DATA`ij0hShadersMaterial>0{DATAjk`iTextureMaterial>DATAkljAnim settingsObject>DATAl nkDrawObjectF>DATA nPolConstraintsObject>DATAPop nScriptlinksScript>DATApqPoEffectsObject nDATAqrpMap InputMaterial>jDATArtqMap ToMaterial>jDATAt@urAnimAnim>DATA@upvtSoundSound>DATApvw@uListenerSoundF>DATAwxpvSequencerSound>DATAxzwArmatureEditingF>DATAz0{xRampsMaterialF>WDATA0{`|zMirror TranspMaterial>DATA`|}0{Mist / Stars / PhysicsWorld>DATA}~`|Amb OccWorld>`|DATA~}Shadow and SpotLamp>DATA ~ModifiersEditing>DATA PShapesEditing>DATAP MultiresEditing>DATAPUV CalculationEditing>PDATATexture FaceEditing>PDATAІ333?9D}C D}C M?}CF}C= ADATAІ333?9DHhCp>EhCC(BDC?z? mDATA8І333?9??? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA0333?9\E}C\E}C \E}C??DATA0333?9/9DATA0 333?9JE@aD.JE@aD| ? ??FF?H? Load Library//home/william/Desktop/treetrunkswing.blend/Object/ -t A@MD@MD?``DATA0p OϽϽѽ`ѽ3=w=o?M iwM iM ws@0DATATransform PropertiesView3d,>DATAView PropertiesView3dT>"DATATransform PropertiesIpo>"DATAPreviewView3d,"DATA8@333?9???;?1~ @??%?? ;ſ1~??3o3=ww=o!Z>5R? +/A%gI'IAy ;ſ1~??3=w=o????;?1~ @??IA?  B??<=C @;?1~7?X<???? DATAx@333?9B̽̌?éeC"@ll #< #<`jFzD p OB BzE>B̽̌?DATA0333?9\EVD\EVD2 X\EVD??2DATA 333?9?zDzB@22FzD #<HB DATA0333?9DdC8CnD fCC(BDC?z?DATA0333?9LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATAp0`νҽ@ӽ ҽXӤ?? JL;i;i;<t DATATransform PropertiesView3d,>"DATAView PropertiesView3dT>"DATA 333?*9CC׿@Q?<t>PdL?(DATA8 333?*99p?}S`>و@^f?8R/>0>wi?r?9p?R/>|S`>?^f?1>و6wi?`%UI\A?y?Q[u>>و>ž{?>8>a>t2>TiwinArA:?n&>,M>TR?>0XAeA 64B@XӤ?? JL9p?}S`>و@^f?8R/>0>wi?r?w?zg7=R >rAmy@  B??~;=C7?X<s#@#@#@Ƶ? DATAx333?*9zC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA00333?*9\EVD\EVD2 X\EVD??2DATA0@ 333?*9?zDzB@22FzD #<HB DATA@p0333?*9DdC8CnD fCC(BDC?z?DATAp@333?*9+Open ImagegePICTURES/media/data/peach/animatic/1/images/der.app/Contents/Resources/03_02_01_guide.jpgpg z#DATAp 333?*9JDwDJDx7wD (??FF?H?(Open Image/media/data/peach/animatic/3/images/09_09_02_ch.jpg8.jpg -cDcD?``DATApҽνҽ@ӽXӤ?? JL;w;;w<d`ƾ0DATA0Transform PropertiesView3d,>"DATA0View PropertiesView3dT>"DATA`333?|9CCoۿU@ƿ @<dG B?;d#?B<DATA8@`333?|99p?}S`>و@^f?8R/>0>wi?r?9p?R/>|S`>?^f?1>و6wi?`%UI\A?y?Q[u>>و>ž{?>8>a>t2>TiwinArA:?n&>,M>TR?>0XAeA 64B@XӤ?? JL9p?}S`>و@^f?8R/>0>wi?r?w?zg7=R >rAmy@  B??~;=C7?X<s#@#@#@Ƶ? DATAx@333?|9zC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA0p¾@333?|9\EVD\EVD2 X\EVD??2DATAp¾þ 333?|9?zDzB@22FzD #<HB DATAþľp¾333?|9DdC8CnD fCC(BDC?z?DATAľƾþ333?|9+Open ImagegePICTURES/media/data/peach/animatic/1/images/der.app/Contents/Resources/03_02_01_guide.jpgpg z#DATAƾľ 333?|9JDwDJDx7wD (??FF?H?(Open Image/media/data/peach/animatic/3/images/09_09_02_ch.jpg8.jpg -cDcD?``SRɾp.˽SR1-AnimationʾϾ оپ0ھd   DATA ʾ@˾DATA @˾˾ʾDATA ˾̾@˾ DATA ̾`̾˾ DATA `̾̾̾ pDATA ̾ ;`̾pDATA ;;̾ pDATA ;; ;< pDATA ;@ξ;< pDATA @ξξ;DATA ξϾ@ξ DATA Ͼ`ϾξpDATA `ϾϾϾpDATA Ͼ`ϾDATA( оо@˾˾DATA(оѾ оʾ̾DATA(ѾpѾо@˾̾DATA(pѾѾѾ˾ ;DATA(ѾPҾpѾ̾ ;DATA(PҾҾѾ`̾;DATA(Ҿ0ӾPҾ ;;DATA(0ӾӾҾ;;DATA(ӾԾ0Ӿ`̾ ;DATA(ԾԾӾʾ@ξDATA(ԾԾԾ`̾ξDATA(Ծ`վԾ̾ξDATA(`վվԾ@ξξDATA(վ@־`վ;ϾDATA(@־־վ̾`ϾDATA(־ ׾@־;`ϾDATA( ׾׾־Ͼ`ϾDATA(׾ؾ ׾@ξϾDATA(ؾpؾ׾ξϾDATA(pؾؾؾ`̾ϾDATA(ؾPپpؾϾϾDATA(Pپپؾ̾@ξDATA(پPپ`ϾϾDATA0ھʾ@ξξ̾    w P۾DATA۾ܾLink and MaterialsEditing>DATAܾݾ۾MeshEditingF>DATAݾ߾ܾAnim settingsObject>DATA߾@ݾDrawObject>DATA@p߾ConstraintsObject>DATAp@EffectsObjectDATApHooksObjectF>߾DATAParticle InteractionObject>@DATA0SoftbodyObject>@DATA0`OutputRender>DATA`0RenderRenderF>DATA`AnimRender>DATAFormatRender>DATAObject and LinksObjectF>DATA P333?9@DhCfg#6EhCC(BDC?z? DATAP 333?9/9DATA0ھ̾@˾˾ ; q q  DATAPϾ`Ͼ;;=!U>o?; qo; q; ok0`DATA0`Transform PropertiesView3d>DATA`03D Viewport propertiesView3d>"DATA8333?9????????=!U>o?*A˾@y?=!U>o??????*A  B?=T<=C Qy?Qy?Qy?+BqhQ~@? DATA333?9/9DATAP ;; ;`̾??Pף= qo= q= oz`DATATransform PropertiesIpo!>DATAx333?90F̽̌??0F@44 #< #<`jFzD #OB0F̽̌?DATA0333?9CC|||??l|DATA 333?9zCCHBC|||?CFC= ADATA 333?9 =rttDATA 333?9?zDzDBCl||ll|zDzD=HB DATA 333?9BzB@l|llFzD #<HB DATA8`333?9??? ???? A???PA A!O?j?}GCHB? A  B? #<C DATA`333?9/9DATA PϾϾ`̾ξ o 3 4o <P p  DATA  Link and MaterialsEditing>DATA  MeshEditingF>DATAP @333?9zCB{ µCB <?BFB= ADATA@@P  333?9zCCHBC$?CFC= ADATA@p@333?9#DhC`DpJgChCC(BDC?z?DATAp@333?9/9DATA @ξ̾`ϾϾ} ?=o?o34o<`0,0DATA0Transform PropertiesView3d>DATA03D Viewport propertiesView3d>"DATA0`(333?90D0DK<</DJD??,@uDATA@u  DATA d@x@eddd 0fpWWWWp  gPPA`{hPc ^AY A#F##0000 UPAPiK` Sв`i   ? @ {:p(0hP0Q@e(lpyq0) A,?m?`A`?`f?`l .0jP0Pv1@#k0000В vB<`w09Je0n0P`S`?P GPs`'`'`'`'D0gAp*P0H70A``5o(A04040404`.`R7\A@gP`A`9pAAAAAB`r @LLL AL@W?Aq @tP@O0@>pq~AA0ADATA8(0,`333?9????????} ?=o?f?*A?} ?=o??????*A  B??=C X7@X7@X7@? DATA0,(333?9/9SRp. ɾSR10_029_03_01.001`/8`8IpId   DATA `//DATA / 0`/DATA 00/ DATA 00 0 DATA 0@10DATA @110xDATA 12@1 xDATA 2`21<DATA `222<xDATA 2 3`2 0DATA 332 xDATA 33 3 DATA 3@43 0DATA @443 xDATA 45@4@DATA 5`54@xDATA `555 DATA 5 6`5 DATA 665 XDATA 66 6 XDATA 6@76 DATA @776<DATA 78@7<DATA 87 DATA(`88/ 0DATA(8@9`8`/0DATA(@998/@1DATA(9 :@9 01DATA( ::9@11DATA(:; :0@1DATA(;p;:2`2DATA(p;;;1 3DATA(;P<p;03DATA(P<<;23DATA(<0=P< 33DATA(0==<01DATA(=>0=23DATA(>>=`2@4DATA(>>> 3@4DATA(>`?>04DATA(`??>24DATA(?@@`?@15DATA(@@@?`25DATA(@ A@@45DATA( AA@3`5DATA(AB A25DATA(BpBA`55DATA(pBBB`5 6DATA(BPCpB@4 6DATA(PCCB 36DATA(C0DPC56DATA(0DDC 66DATA(DE0D36DATA(EED36DATA(EEE`/@7DATA(E`FE6@7DATA(`FFE02DATA(F@G`F2@7DATA(@GGF@77DATA(G H@G68DATA( HHG78DATA(HI H`27DATA(IH@48DATApI`3 310?@Pף w ]w \] JАDATAJKPreviewLamp>DATAK MJLampLampF>DATA MPNKSpotLamp>DATAPNO MTexture and InputLamp>DATAOPPNMap ToLamp>PNDATAPQOPreviewMaterial>DATAQSPMaterialMaterial>DATAS@TQPreviewWorld>DATA@TpUSWorldWorld>DATApUV@TMist Stars PhysicsWorld>DATAVWpUTexture and InputWorld0>DATAWYVMap ToWorld0>VDATAY0ZWOutputRender>DATA0Z`[YRenderRender>DATA`[\0ZAnimRender0>DATA\]`[FormatRenderH>DATA]^\Link and MaterialsEditing>DATA^ `]MeshEditing>DATA `Pa^Mesh ToolsEditing>DATAPab `Mesh Tools 1Editing0>DATAbcPaCameraEditing>DATAcdbShadersMaterial`>uDATAdfcTextureMaterialH>DATAf@gdAnim settingsObject>DATA@gphfDrawObject>DATAphi@gConstraintsObject0>DATAijphScriptlinksScript>DATAjliEffectsObjectphDATAl0mjMap InputMaterialH>dDATA0m`nlMap ToMaterialH>dDATA`no0mAnimAnim>DATAop`nSoundSound>DATApqoListenerSoundF>DATAq spSequencerSound>DATA sPtqArmatureEditingF>DATAPtu sRampsMaterial>QDATAuvPtMirror TranspMaterial>DATAvwuMist / Stars / PhysicsWorldH>DATAwyvAmb OccWorldH>vDATAy@zwShadow and SpotLamp>DATA@zp{yModifiersEditing,>DATAp{|@zShapesEditing0>DATA|}p{MultiresEditing>DATA}|Links and PipelineMaterial0>DATA0}SSSMaterial`>uDATA0`Render LayersRender>YDATA`0BakeRender0>`[DATA`PreviewTexture>DATATextureTexture>DATA ColorsTexture>DATA PUV CalculationEditing(>DATAP Texture FaceEditing >DATAPObject and LinksObjectH>DATAPaintEditing>DATAVideoRenderH>\DATA@AudioRenderH>\DATA@pCurve and SurfaceEditing>DATAp@FontEditingDATAАpStampRenderH>\DATAАCharEditing>pDATA0333?9C@hCsyChCC(BDC?z?]%mDATA80333?9??? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA0 0333?9\E}C\E}C \E}C??DATA 333?9DSELECT OUTPUT PICTURES/media/data/peach/animatic/1/images/01_04_01 DATA`pI@1/ 01 y y  DATA`45`22ar?>~o<2K=AHMA;wA;A;w`P0DATA0Transform PropertiesView3daint PropertiesA>"DATA0View PropertiesView3dT>"DATA8`ࢿ333?<9???$,?*>ӿ????$,*Ǿ??ar?>~o<2K=A>P2=/M??1? @W@?ןuV;֤@(@ar?>~o<2K=AHM???$,?*>ӿ??EA1v@  B??;=CF<,*=̬= VD7?X<???? DATAxࢿ`333?<9zC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA0ࢿ333?<9\EVD\EVD2 X\EVD??2DATA  333?<9?zDzB@22FzD #<HB DATA P333?<9DdC8CnD fCC(BDC?z?DATAP 333?<9LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATA3`552D3?>o?! 1! 1K! Lp`૿@DATA૿Transform PropertiesView3d,>DATA@૿View PropertiesView3dT>"DATA@Transform PropertiesIpo>"DATAxp0333? 9?D :>@TzD-0@== #< #<`jFzD OB-?@@?D :>@DATA80p333? 9????????D3?>o?Wh?oY@y?D3?>o??????oY@?  B?=ö;=C7?X<^->^->^->4;~;?? DATA0 0333? 9\EVD\EVD2 X\EVD??2DATA 0 333? 9?zDzB@22FzD #<HB DATA0` 333? 9DdC8CnD fCC(BDC?z?DATA`0333? 9LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATAp6323?@Pף! /! ! /`00DATA PreviewLamp>DATA PLampLampF>DATAP SpotLamp>DATAPTexture and InputLamp>DATAMap ToLamp>DATAÿPreviewMaterial>DATAÿ@ĿMaterialMaterialF>DATA@ĿpſÿPreviewWorld>DATApſƿ@ĿWorldWorldF>DATAƿǿpſMist Stars PhysicsWorld>DATAǿɿƿTexture and InputWorld>DATAɿ0ʿǿMap ToWorld>ǿDATA0ʿ`˿ɿOutputRender>DATA`˿̿0ʿRenderRenderF>DATA̿Ϳ`˿AnimRender>DATAͿο̿FormatRender>DATAο пͿLink and MaterialsEditing>DATA пPѿοMeshEditingF>DATAPѿҿ пMesh ToolsEditing>DATAҿӿPѿMesh Tools 1Editing^>DATAӿԿҿCameraEditingF>DATAԿֿӿShadersMaterial>DATAֿ@׿ԿTextureMaterial>DATA@׿pؿֿAnim settingsObject>DATApؿٿ@׿DrawObjectF>DATAٿڿpؿConstraintsObject>DATAڿܿٿScriptlinksScript>DATAܿ0ݿڿEffectsObjectٿDATA0ݿ`޿ܿMap InputMaterial>ֿDATA`޿߿0ݿMap ToMaterial>ֿDATA߿`޿AnimAnim>DATA߿SoundSound>DATA ListenerSoundF>DATA PSequencerSound>DATAP ArmatureEditingF>DATAPRampsMaterialF>ÿDATAMirror TranspMaterial>DATAMist / Stars / PhysicsWorld>DATA@Amb OccWorld>DATA@pShadow and SpotLamp>DATAp@ModifiersEditing>DATApShapesEditing>pDATAMultiresEditing>DATA0UV CalculationEditing>DATA0Texture FaceEditing>DATAx` 333?9?Cuad@@TzDsJC== #< #<`jF@F OB?Cuad@@DATA `333?9D}C D}C?}CF}C= ADATA@ 333?9DHhCp>EhCC(BDC?z? mDATA8@333?9??? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA00@333?9\E}C\E}C \E}C??DATA0333?9/9DATAp 7`2@48>4.?o?= w= = wp PDATATransform PropertiesView3d,>"DATA View PropertiesView3dT>"DATA PTransform PropertiesIpo>"DATAP PreviewView3d,"DATA8333?*9??? U????> @U>?>4.?ok9E:?@2Ƨ?y> @U>?>4.?o???? U??@?  B?=u;=C U7?X<???? DATAx333?*9B̽̌?éeC"@ll #< #<`jFzD p OB BzE>B̽̌?DATA00 333?*9\EVD\EVD2 X\EVD??2DATA0 @  333?*9?zDzB@22FzD #<HB DATA@ p 0 333?*9DdC8CnD fCC(BDC?z?DATAp @ 333?*9LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATA  "p0@154XӤ?? JL?w??w@ `DATA0Transform PropertiesView3d,>"DATA0`View PropertiesView3dT>"DATA`0Image PropertiesImage>" DATA333?D9CC̿@3@@@Z:k?dL?pDATA8p333?D99p?}S`>و@^f?8R/>0>wi?r?9p?R/>|S`>?^f?1>و6wi?`%UI\A?y?Q[u>>و>ž{?>8>a>t2>TiwinArA:?n&>,M>TR?>0XAeA 64B@XӤ?? JL9p?}S`>و@^f?8R/>0>wi?r?w?zg7=R >rAmy@  B??~;=C7?X<s#@#@#@Ƶ? DATAxp0333?D9zC̽̌?zC@22 #< #<`jFzD OBzC̽̌?DATA00p333?D9\EVD\EVD2 X\EVD??2DATA0 333?D9?zDzB@22FzD #<HB DATA333?D9DdC8CnD fCC(BDC?z?DATA 333?D9Open ImagegePICTURES/media/data/peach/animatic/3/images/der.app/Contents/Resources/0_02_chinchilla.jpg DATA  333?D9PDsDPDsD6 @??FF?H?@Open Image/media/data/peach/animatic/3/images/10_02_02.jpg.jpgjpg >-(CCSO9D?``DATA "02 `5 665D3?>o?! W! ! WD'/p#%DATAp#$Transform PropertiesView3d,>DATA$%p#View PropertiesView3dT>"DATA%$Transform PropertiesIpo>"DATAx'(333?9?D :>@TzDT>D==D #< #<`jFzD OB?@@?D :>@DATA8(@,'333?9????????D3?>o?Wh?oY@y?D3?>o??????oY@?  B?=ö;=C7?X<^->^->^->4;~;?? DATA0@,-(333?9\EVD\EVD2 X\EVD??2DATA-.@, 333?9?zDzB@22FzD #<HB DATA./-333?9DdC8CnD fCC(BDC?z?DATA/.333?9LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATA02@B " 6@4 36D3?>o?! Yw! Ys! tw7@35DATA34Transform PropertiesView3d,>DATA453View PropertiesView3dT>"DATA54Transform PropertiesIpo>"DATAx78333?9?D :>@TzDnԽ== #< #<`jFzD OB?@@?D :>@DATA88P<7333?9????????D3?>o?Wh?oY@y?D3?>o??????oY@?  B?=ö;=C7?X<^->^->^->4;~;?? DATA0P<=8333?9\EVD\EVD2 X\EVD??2DATA=>P< 333?9?zDzB@22FzD #<HB DATA>@=333?9DdC8CnD fCC(BDC?z?DATA@>333?9LSave FileNT PICTURES/Users/ton/Desktop/umpbug Folder/ender.app/Contents/Resources/untitled.blend DATA@B02@7786?@Pף= = = yyЁCwDATACDPreviewLamp>DATADECLampLampF>DATAE GDSpotLamp>DATA GPHETexture and InputLamp>DATAPHI GMap ToLamp> GDATAIJPHPreviewMaterial>DATAJKIMaterialMaterialF>DATAKMJPreviewWorld>DATAM@NKWorldWorldF>DATA@NpOMMist Stars PhysicsWorld>DATApOP@NTexture and InputWorld>DATAPQpOMap ToWorld>pODATAQSPOutputRender>DATAS0TQRenderRenderF>DATA0T`USAnimRender>DATA`UV0TFormatRender>DATAVW`ULink and MaterialsEditing>DATAWXVMeshEditingF>DATAX ZWMesh ToolsEditing>DATA ZP[XMesh Tools 1Editing^>DATAP[\ ZCameraEditingF>DATA\]P[ShadersMaterial>PnDATA]^\TextureMaterial>DATA^`]Anim settingsObject>DATA`@a^DrawObjectF>DATA@apb`ConstraintsObject>DATApbc@aScriptlinksScript>DATAcdpbEffectsObject@aDATAdfcMap InputMaterial>]DATAf0gdMap ToMaterial>]DATA0g`hfAnimAnim>DATA`hi0gSoundSound>DATAij`hListenerSoundF>DATAjkiSequencerSound>DATAk mjArmatureEditingF>DATA mPnkRampsMaterialF>JDATAPno mMirror TranspMaterial>DATAopPnMist / Stars / PhysicsWorld>DATApqoAmb OccWorld>oDATAqspShadow and SpotLamp>DATAs@tqModifiersEditing>DATA@tpusShapesEditing>sDATApuv@tMultiresEditing>DATAvwpuUV CalculationEditing>puDATAwvTexture FaceEditing>puDATAxyz333?:0F̽̌??0F@yy #< #<`jF@F #OB0F̽̌?DATAz{y333?:D}C D}C?}CF}C= ADATA{|z333?:DHhCp>EhCC(BDC?z? mDATA8|`{333?:??? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA0`Ё|333?:\E}C\E}C \E}C??DATAЁ`333?:/9DATA@B`/02@7?@Pף;;y;x<yк`DATA`PreviewLamp>DATA`LampLampF>DATASpotLamp>DATA Texture and InputLamp>DATA PMap ToLamp>DATAP PreviewMaterial>DATAPMaterialMaterialF>DATAPreviewWorld>DATAWorldWorldF>DATA@Mist Stars PhysicsWorld>DATA@pTexture and InputWorld>DATAp@Map ToWorld>@DATAДpOutputRender>DATAДRenderRenderF>DATA0ДAnimRender>DATA0`FormatRender>DATA`0Link and MaterialsEditing>DATA`MeshEditingF>DATAMesh ToolsEditing>DATA Mesh Tools 1Editing^>DATA PCameraEditingF>DATAP ShadersMaterial> DATAPTextureMaterial>DATAAnim settingsObject>DATADrawObjectF>DATA@ConstraintsObject>DATA@pScriptlinksScript>DATAp@EffectsObjectDATAЧpMap InputMaterial>DATAЧMap ToMaterial>DATA0ЧAnimAnim>DATA0`SoundSound>DATA`0ListenerSoundF>DATA`SequencerSound>DATAArmatureEditingF>DATA RampsMaterialF>DATA PMirror TranspMaterial>DATAP Mist / Stars / PhysicsWorld>DATAPAmb OccWorld>PDATAShadow and SpotLamp>DATAModifiersEditing>DATA@ShapesEditing>DATA@pMultiresEditing>DATAp@UV CalculationEditing>@DATApTexture FaceEditing>@DATAк333? :D}C1ä\D}C<y?}CF}C= ADATAк333? :DHhCp>EhCC(BDC?z? mDATA8p333? :??? ???? A??@PA Aj?c3>}GCHB? A  B? #<C DATA0p333? :\E}C\E}C \E}C??DATAp333? :/9SR p.SR12_08_01Pd   DATA pDATA pDATA 0p DATA 0 DATA 0hDATA PxDATA P xDATA PDhDATA pDxDATA p hDATA 0p xDATA 0 DATA 0 hDATA P xDATA PhDATA PxDATA(pDATA(DATA(`pDATA(`PDATA(@`PDATA(@DATA( @PDATA( pDATA( 0DATA(p00DATA(ppDATA(Ppp0DATA(P0DATA(0P0PDATA(0DATA(0pDATA(DATA(DATA(`DATA(`PDATA(@`PDATA(@DATA( @DATA( PDATA( DATA%0P0?@Pף w ]w \]V`#P0DATAPPreviewLamp>DATAPLampLampF>DATASpotLamp>DATATexture and InputLamp>DATA@Map ToLamp>DATA@pPreviewMaterial>DATAp