We had three different kinds of textures for "Big Buck Bunny":
- the "characters" textures, painted by Andy Goralczyk, who also set and combed the fur and feather particle system for all of them;
- the "environment" textures, painted, and in some case sculpted, by Enrico Valenza, who also painted all the matte paintings for clouds, forest and hills (plus some element, as for example, mushrooms and plants, textured with procedurals);
- the "props" textures, mainly made with procedurals and, in some case, baked to UV maps.
All the image textures and the matte paintings have been painted mainly in "The Gimp", but some texture also in "Krita" (Krita has awesome brushes, yes!). |